Akkursid are horrible magical creatures created when a creature dies slowly of a curse. They feed on magical energy.
These beasts exist only in horrific pain, and wish to inflict that pain outwards into others. The only thing that relieves the pain for them is stealing others’ magic. Statistics: These creatures are Chaotic Evil and possess 8 HD. When a spell is cast on them, or they are included in the area of effect, they ‘drink’ the spell in, as if they had Spell Resistance. This heals 1d6 hit points per level of the spell, and grants the Akkursid one spell slot of up to the same level of the spell just cast, which they can then cast a spell with, as if they were a Sorcerer. They have two claw attacks, dealing damage equivalent to a shortsword. Akkursid will often ‘taunt’ enemies, popping up from hiding in hopes that a spell will be hurled their way. How you can use Akkursid in your games: • At lower levels, a single Akkursid can be a potent foe, perhaps haunting a location with persistent spells. They might even be draining magical power from lighting or similar enhancements to a settlement. • Although Akkursid are sometimes tragic creatures, they are very dangerous, and a nest of them making their way across the land should be very frightening, prompting several bounties and promises of reward. • Some kind of magical curse large enough to kill a town or city might spawn a large number of Akkursid. Adventurers trying to explore a location like this will be in constant danger of attacks by magic-hungry monsters (Originally posted on Game Masters Stash on 23 February 2019) Comments are closed.
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