The Broodmothers of Gundaar Thaig are not the greatest threat within. A fell intelligence has welded the bickering Darkspawn together into a powerful force, and holds them with a will of iron, almost comparable to an Archdemon. This intelligence is the Hurlock Paragon, an ancient and mighty-hewed example of its race, with eldritch powers and a strength that all other Darkspawn feel and recognize.
The Paragon is an asymmetrical hulk, but possesses the capacity for intelligence, planning, and (most shocking of all) human speech. Its skin is matted with scar tissue, and almost the hardness of iron. It has no compunctions about enforcing its will with sheer violence, however, and delights in the suffering of "soft surfacers". In battle, it moves with an uncommon speed, and startling brutality. Hurlock Paragon Medium humanoid (Darkspawn), Neutral Evil Armour Class 20 (natural armour) Hit Points 170 (20d8+80) Speed 30ft. Str 20 (+5); Dex 15 (+2); Con 20 (+4); Int 14 (+2); Wis 14 (+2); Cha 17 (+3) Saving Throws Int +11, Wis +8, Cha +9 Senses darkvision 60ft., passive Perception 12 Languages Deepspawn, Common Challenge 10 (5,900 xp) Startling brutality. Once per turn, the Hurlock Paragon can deal an extra 17 (5d6) damage to a creature it hits with a weapon attack if that creature is not within 5 feet of one its allies. Actions Multiattack. The Hurlock Paragon makes four melee attacks. Alternatively, it can make two arcane bolt ranged attacks. Greatsword. Melee weapon Attack: +11 to hit, reach 5ft., one target. Hit: 12 (2d6+7) slashing damage. Arcane Bolt. Ranged spell Attack: +8 to hit, range 60ft., one target. Hit: 16 (4d6 +2) necrotic damage, and the target gains vulnerability to necrotic damage until the start of the Hurlock Paragon's next turn. Inspire Depravity (Recharge 6). All Darkspawn within 30 feet gain advantage on attack rolls against targets with less than one-half their maximum hit points. If an opponent is dropped to 0 hit points, the Hurlock Paragon regains 15 hit points. Reactions Master of the Horde. If an attack reduces the Hurlock Paragon to one-half or less of its maximum hit points, it summons 6 Hurlocks at least 30 feet away, disengages by 10 feet, and regains 15 hit points. How you can use the Hurlock Paragon in your game: - If you substitute Orc or Hobgoblin for Hurlock, this makes for an ideal great warlord to muster a horde to invade your civilized region. It poses a powerful physical threat as well as some 'boss' actions, making it ideal as a high-level challenge. - While the Hurlock Paragon is intended to be a 'boss-level' threat inside Gundaar Thaig, if all of its Broodmothers are slain, it is not hesitant to mount an assault on surface cities, wreaking its vengeance for their deaths. (See The Thirteenth Warrior for a kinda-human example) Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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