Adventurers are likely to come across a variety of different artisans in their time, from humble village blacksmiths, to professional gem-cutters or artisans, to world-class exemplars of their craft. While some might end up reluctantly entangled in adventures, others might be murderers, victims of crime, or scheming villains in their own right.
Here are three statistic blocks you can use in your games. Crafters are people whose job it is to make a thing. Their talents are somewhat unremarkable, but reliable. CRAFTER Medium humanoid (any race), any alignment Armour Class 10 Hit Points 4 (1d8) Speed 30ft. Str 10 (+0); Dex 11 (+0); Con 10 (+0); Int 14 (+2); Wis 11 (+0); Cha 10 (+0) Proficiency bonus +2 (proficient with one tool set at +6) Senses passive Perception 10 Languages Common Challenge 1/8 (25 XP) Expertise. A crafter doubles their proficiency bonus for use of one tool set related to their craft. Skilled Crafter. A crafter makes an additional 5gp of progress on a craft project per day of downtime spent working. ACTIONS Unarmed. Melee weapon attack: +0 to hit, reach 5ft., one target. Hit: 1 bludgeoning damage. An artisan is someone who has spent years, sometimes tens of years, perfecting their craft. They can incorporate related arts and sciences to make great progress. ARTISAN Medium humanoid (any human), any alignment Armour Class 10 Hit Points 18 (4d8) Speed 30ft. Str 10 (+0); Dex 11 (+0); Con 10 (+0); Int 16 (+3); Wis 11 (+0); Cha 10 (+0) Proficiency bonus +2 (proficient with one tool set at +7, and with another tool set at normal bonus) Senses passive Perception 10 Languages Common Challenge 2 (450 XP) Expertise. An artisan doubles their proficiency bonus for use of one tool set related to their craft. Expert Crafter. An artisan makes an additional 10gp of progress on a craft project per day of downtime spent working. ACTIONS Dagger. Melee weapon attack: +2 to hit, reach 5ft., one target. Hit: 2 (1d4) piercing damage. An exemplar is a world-class example of their trade. Their skills astound and amaze, and they can accomplish marvels with their tools, sometimes as much as a full workshop by working on their own. EXEMPLAR Medium humanoid (any race), any alignment Armour Class 10 Hit Points 36 (8d8) Speed 30ft. Str 10 (+0); Dex 11 (+0); Con 10 (+0); Int 19 (+4); Wis 13 (+1); Cha 10 (+0) Proficiency bonus +2 (proficient with one tool set at +10, and with another two tool sets at normal bonus) Senses passive Perception 11 Languages Common Challenge 3 (700 XP) Genius. An exemplar triples their proficiency bonus for use of one tool set related to their craft. Astounding Crafter. An exemplar makes an additional 20gp of progress on a craft project per day of downtime spent working. ACTIONS Dagger. Melee weapon attack: +2 to hit, reach 5ft., one target. Hit: 2 (1d4) piercing damage. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|