“Snails which change your memories? Preposterous! If such a creature existed, we would surely have heard of them by now, and such a threat to the kingdom wouldn’t be tolerated. These scribbles are just the overactive imaginations of bored young scribes, they don’t mean anything. The very idea that there was some form of “secret war” that no-one even recalls is utter nonsense! Now, dismiss this spurious claim, and get back to work!” -Senior Historian Elil-Garith These beasts are wildly dangerous, subversive, and a threat to all civilized societies- and are known only to a very few scholars, having erased most traces of their existence from records. Even Angels and Devils will speak only rarely if these vicious predators. The only records that can be found are margin-art from hundreds of years ago, which seem to be humorous musings on a fantastical war between knights and snails. Much like The Silence, from Doctor Who, these are a threat which can undermine much of the campaign world, and which have been secretly steering events since centuries ago. Mnemosyne Snails exist in the cracks between the world, as refugees from another reality. As such, they have a ‘survivor mentality’, justifying any action which defends or advances their race, no matter how vile. Each Mnemosyne Snail is a powerful sorcerer, with the ability to secrete memory-altering slime. It is this ability which makes them so dangerous, as they seek to erase all traces of their existence, preferring to live in secrecy and silence. Mnemosyne Snails are about 4 feet high, and their thick shells have bright, swirling patterns. They do not often leave a ‘slime trail’ except when they wish to exude the stuff. Their spellcasting is made up of weaving their eye-stalks in complex patterns and emitting light from unseen organs beneath their translucent skin. Mnemosyne Snails are critically vulnerable to salt of any kind, and the superstitious tradition of tossing salt over one’s shoulder stems from these creatures. Statistics: MNEMOSYNE SNAIL Medium Aberration (Extraplanar) Armour Class: 17 (natural armour) Hit Points: 27 (6d8) Speed: 20ft. STR 10 (+0) DEX 8 (-1) CON 15 (+2) INT 17 (+3) WIS 15 (+2) CHA 18 (+4) Senses Telepathy 50ft., passive Perception 16 Languages telepathy only Challenge 5 Alien Mind: anyone contacting a Mnemosyne Snail with mind-influencing effects takes 1d4 points of Wisdom damage from the alien nature of their thought patterns. Memory Slime: any creature touched by a Mnemosyne Snail is affected by a Modify Memory spell-like ability (Will DC 19). Longer contact will affect the target for 10 minutes of memory per round of contact, with no limit on how far back these memories can be. Vulnerability: Mnemosyne Snails are damaged by contact with salt. Merely touching a pinch causes 1d6 points of acid damage, and causes the Snail to immediately lose concentration. Actions Engulf melee attack +6 to hit, 5ft. reach, one target. Hit 3 (1d4+1) damage and Memory Slime. Cast spell: the Mnemosyne Snail can cast any Sorcerer spell using a 3rd-level slot (caster level 6). They will typically favour Enchantment and Illusion spells. Higher-HD Snails have a Sorcerer caster level equal to their Hit Dice. (Originally posted on Game Masters Stash on 30 March 2018) Categories All Comments are closed.
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