Those who forsake morality to seek earthly satisfaction in life are punished by Gluttivores in the Nine Hells. Gluttivores, or Gorge Devils, as they are less formally known, are hungry fiends who devour their prey, dissolving them slowly over the course of agonizing years or even decades.
Gluttivores are usually slightly larger than Ogre-sized, although more colossal examples are known. They shamble slowly, but have great reach with their tremendous claws, and their jaws can distend to swallow far more than they would seem to be able to fit. Their targets are conscious as they are digested, paralyzed and unable to struggle against the unyielding acids of the creature's appetite. Their immensely swollen bellies are grossly distended, and their victims can be glimpsed, sloshing around inside. Hooks:
GORGE DEVIL (GLUTTIVORE) Large fiend (devil), lawful evil Armour Class 15 (natural armour) Hit Points 105 (10d10 + 50) Speed 15ft. Str 19 (+4); Dex 7 (-2); Con 21 (+5); Int 7 (-2); Wis 9 (-1); Cha 5 (-3) Proficiency bonus +3 Saving Throws Con +8, Cha +0 Damage Resistances acid, cold, fire; bludgeoning, piercing and slashing from nonmagical weapons Damage Immunities poison Condition Immunities diseased, poisoned Senses darkvision 90ft., passive Perception 9 Languages Infernal, telepathy 60ft. Challenge 7 (2,900 XP) Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Gorger's Belly. The belly of a gorge devil can store a vast amount of volume, up to one Large creature, four Medium creatures or eight Small or smaller creatures. Creatures within the gorge devil's belly at the start of their turn must succeed on a DC 16 Constitution saving throw or become paralyzed for 1 year. A target who becomes paralyzed reduces their current and maximum hit points by 1d6 initially and again every 7 days thereafter, and can make a saving throw at the end of the year, ending the paralysis effect if they succeed. A victim who is freed from the gorge devil's belly can make another saving throw after finishing a long rest. Infernal Choler. A gorge devil is swollen with foul and corrosive fluids. A creature who hits a gorge devil with a melee weapon attack must succeed on a DC 11 Dexterity saving throw or takes 10 (3d6) points of acid damage. On a successful saving throw, the target takes half the damage. Magic Resistance. The gorge devil has advantage on saving throws against spells and other magical effects. ACTIONS Multiattack. The gorge devil makes two claw attacks. If the gorge devil is restraining a target at the start of its turn, it swallows the target. Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target is restrained (escape DC 15). If the target was grappled by the gorge devil's claw attack, the gorge devil has advantage on the bite attack against the target, and the target has disadvantage on their escape check. Claw. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled (escape DC 15). Updated from the earlier version of the Gorge Devil, originally published on 11 July 2019. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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