Aspirants are leathery-skinned creatures, perhaps eight feet tall if they stood straight, but usually hunch or crouch. They are clad in form-fitting armour of Hellish design, adorned with sharp spikes and blades and implausible fluting. When they come close to their prey, their lower jaw opens in three horrifying tooth-lined parts, allowing a soporific gas to puff forth.
Aspirants are infernal hunters and warriors, dedicated to bringing in their prey to gain advancement in the fiendish hierarchy. They can often be heard to whisper to themselves in the third person ("this one stalks its prey, yes") to themselves as they stalk their prey. Hooks:
ASPIRANT Medium fiend (devil), lawful evil Armour Class 18 (full plate) Hit Points 52 (7d8 + 21) Speed 30ft. Str 16 (+3); Dex 17 (+3); Con 16 (+3); Int 13 (+1); Wis 15 (+2); Cha 7 (-2) Proficiency bonus +2 Saving Throws Dex +5, Wis +4 Skills Insight +4, Perception +4, Survival +4 Damage Resistances cold, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities fire Condition immunities poisoned Senses darkvision 120ft., passive Perception 14 Languages infernal, telepathy 120ft. Challenge 4 (1,100 XP) Devil's Senses. Magical darkness doesn't impede the aspirant's darkvision. In addition, the aspirant has advantage on any Survival checks to track foes. Magic Resistance. The aspirant has advantage on saving throws against spells and other magical effects. Marked Target. The aspirant can sense the exact direction and distance to a marked target automatically, and deals an additional 5 points of damage to a marked target with weapon attacks. The aspirant may have only one creature marked at once. Soporific Breath. A creature that starts its turn within 5ft. of the aspirant has their speed halved until the start of their next turn, and attack rolls against the creature have advantage. A creature that does not breathe does not suffer these effects. ACTIONS Multiattack. The aspirant makes one greatsword attack and one bite attack. Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) piercing damage. Greatsword. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 10 (2d6 + 3) slashing damage, and the aspirant can mark the target. Updated from the previous version of the Aspirant, originally published on 25 January 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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