With this spell, you allow your Great Old One patron full control of your body for a short time, to wreak whatever destruction it wills.
UNSHACKLE THE GREAT OLD ONE 4th-level abjuration (Warlock spell - Great Old One patron only) Casting Time: 1 bonus action Range: Self Components: V Duration: 1 minute With a whispered utterance, you let slip the bounds that protect you from the full might of your patron's power, allowing it free rein. You transform into a hybrid aberration-creature, your shape twisted and rent by unreality. It is neither your full patron nor yourself any longer, but something truly in between. The transformation lasts for the duration, or until your new shape drops to 0 hit points or dies. The new form is that of an Aberrant Patron, as below. Your game statistics, including mental ability scores, are replaced by the statistics of the aberrant patron, although you retain some control. You assume the hit points of the aberrant patron form, and if you attempt to resume control and end the spell early, you must succeed on a Charisma saving throw against your warlock spell save DC at the end of your turn. On a failure, the aberrant patron retains control for the next round. When you revert to your normal form, either by ending the spell early, or by the spell's duration expiring, you return to the number of hit points you had before you transformed. If you revert to your normal form as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce you to 0 hit points, you aren't knocked unconscious. You are limited in the actions you can perform by the nature of your new form, and you can't cast use any class features or spells unless the aberrant patron form also has them. Your gear and carried items meld into the new form, although your aberrant patron form generally can't activate, use, wield, or otherwise benefit from any of your equipment. ABERRANT PATRON Medium aberration (shapechanger), usually neutral evil Armour Class 16 (natural armour) Hit Points 68 (8d8 + 32) Speed 40ft. Str 16 (+3); Dex 14 (+2); Con 18 (+4); Int 14 (+2); Wis 14 (+2); Cha 19 (+4) Proficiency bonus +3 Saving Throws Con +7, Cha +7 Skills Insight +5, Perception +5 Damage Resistances psychic Condition Immunities charmed, frightened Senses darkvision 60ft., passive Perception 15 Languages any languages you speak, telepathy 60ft. Challenge 7 (2,900 XP) Aberrant Origin. The aberrant patron ignores the effects of its own spells, and is immune to damage from its own spells. Innate Spellcasting. The aberrant patron's spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no components: At will: arms of Hadar 1/day: hunger of Hadar Patron Features. The aberrant patron gains the following warlock class features, if their warlock is of a level to have them: awakened mind, entropic ward, thought shield, and create thrall. If these features have limited uses, the aberrant patron's uses are counted separately from the warlock's. ACTIONS Multiattack. The aberrant patron makes one claw attack and one tentacle attack. Claw. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) slashing damage. Tentacle. Melee Weapon Attack: +5 to hit, reach 15ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage and 3 (1d6) psychic damage. Psychic Assault (Recharge 5-6). The aberrant patron selects a target it can see within 60ft. The target must make a DC 15 Charisma saving throw, and takes 28 (8d6) psychic damage on a failed saving throw, or half as much on a successful one. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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