Gatekeepers are hideous monsters which halt entry by visitors or even those who have legitimate business. They began as part of a community, but have become so devoted to stopping entry that they have passed beyond the bounds of death, and interfere even with those who know the proper passcodes.
These creatures originated from religious communities, and then passed on to wizarding schools, and even mundane community groups at times. Many started with good intentions, but hen became so dedicated to the concept of purity in their community that they refused to accept change, even their own death. No matter the type of group, if there is at least one Gatekeeper, which makes it difficult for new people to join them. Gatekeepers lurk around the fringes of a community, often taking up positions where they can exercise their fell power. Gatekeepers can often suppress their monstrous nature in order to pass as an ordinary member of the community for a short time. Statistics: Gatekeepers are Lawful Evil undead creatures, with about 4 Hit Dice. They can use Open/Close and Command as spell-like abilities at will, and maintain an Alarm spell constantly around the area they protect. Gatekeepers are entirely devoted to keeping 'undesirables' out of their communities. They will confront those 'lurking' in their domain and quiz them to make sure they have the 'right' qualities and knowledge, often commanding those they confront to answer their Knowledge skill tests. The secret is that although they can seem unpleasant, Gatekeepers have little real power to actually stop those who need to pass through or join the community, and end up as gargoyle-like protection on the outside of the community anyway. Also posted on Game Masters Stash on 4 April 2019. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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