These alien creatures, known as Spellbinders by those who are even aware of their existence, are incredibly strange in manner and physiology, imbued with incredible spellcasting ability. They do not have the capacity to understand or comprehend any kind of communication, even through magical means. It appears that they may be refugees from another reality, one far more imbued with everyday arcane magic. They seem to be seeking relics and arcane wonders, and sometimes grow violent if their quest is denied.
Statistics Spellbinder Large aberration, Neutral Armour Class 14 (natural armour) Hit Points 52 (7d10+14) Speed 30ft. Str 12 (+1); Dex 8 (-1); Con 14 (+2); Int 14 (+2); Wis 13 (+1); Cha 18 (+4) Saving Throws Charisma +7 Skills Arcana +5 Damage Resistances all magical damage Senses truesight 40ft., passive Perception 11 Languages Cannot understand any language Challenge 5 (1,800 xp) Innate Spellcasting. A Spellbinder's innate spellcasting ability is Charisma (spell save DC 15). It has 7 Sorcery Points, and has access to the Empowered Spell and Quickened Spell metamagics. A Spellbinder can concentrate on up to two spells without penalty. It has the following spell slots available, and knows the following spells: Chromatic orb, Counterspell, Crown of madness, Detect magic, Dimension door, Hold person, Hunger of Hadar, Hypnotic pattern, Shield. Cantrips (at will): Chill touch, fire bolt, mage hand, prestidigitation, shocking grasp. 1st level (4 slots) 2nd level (3 slots) 3rd level (3 slots) 4th level (1 slot) Actions Focus cast (recharge 5-6). A Spellbinder casts a Witch bolt as a 5th-level spell, using all four of their hands and the blue-blazing brazier atop their back. If multiple Spellbinders use this ability on the same target at once, the level of the spell is increased by +1 for each Spellbinder within 50 feet past the first. Multiattack. The Spellbinder can cast two spells, or cast one spell and make one Grapple attack, or make two Grapple attacks against different opponents. Grapple. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d8+1) piercing damage, and the target is Grappled. How you can use a Spellbinder in your game:
Also posted on Game Masters Stash on 9 May 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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