These malevolent spirits lurk within cursed coins until they believe they are unobserved, then scurry away to cause havoc. It is thought that these spirits arise from those unjustly tricked out of their wealth, or who die just short of attaining the riches they think they deserve. Wracked by lust for wealth, they destroy riches- slashing valuable paintings, tearing jewellery apart, and defacing coins.
NUMISMAGHEIST Tiny undead, usually chaotic evil Armour Class 14 (natural armour) Hit Points 10 (3d4 + 3) Speed 15ft. Str 8 (-1); Dex 16 (+3); Con 12 (+1); Int 6 (-2); Wis 10 (+0); Cha 5 (-3) Proficiency bonus +2 Damage Immunities bludgeoning, piercing, and slashing from nonmagical weapons Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned, unconscious Senses darkvision 30ft., passive Perception 10 Languages N/A Challenge 1/2 (100 XP) False Appearance. While a numismagheist remains dormant, it is indistinguishable from an inanimate coin, although its specific type of coin (face markings and value) can be recognized if it has been seen before. Tiny Size. A numismagheist has a +10 bonus on rolls to escape grapples, and cannot be targeted by opportunity attacks. ACTIONS Talons. Melee Weapon Attack: +5 to hit, reach 0ft., one target. Hit: 3 slashing damage. Devalue. The numismagheist damages an artwork or piece of jewellery it can reach, reducing its value by 1d6 gp, or halving the value of a coin. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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