In the Infernal Planes, even the vary air itself is filled with evil. fuming and gusty. If the proper incantations and reagents are used, some of the hateful zephyrs can be conjured as a brimstone elemental. While they lack the unified sense of purpose of true devils, brimstone elementals are nevertheless dangerous and destructive spirits, and have a wicked cunning to them. They enjoy setting fires and watching the panic of living beings.
Statistics: Brimstone Elemental Large elemental, evil Armour Class 15 Hit Points 128 (15d10+45) Speed 30ft., fly 30ft. (hover) Str 14 (+2); Dex 18 (+4); Con 17 (+3); Int 7 (-2); Wis 10 (+0); Cha 9 (-1) Damage Resistances fire, necrotic, thunder; bludgeoning, piercing and slashing damage from nonmagical attacks Damage Immunities poison Condition immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious Senses darkvision 60ft., passive Perception 10 Languages Infernal Challenge 6 (2,300 xp) Actions Multiattack. The elemental makes two slam attacks. Slam. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 13 (2d8+4) bludgeoning damage and 5 (1d8) fire damage. If the target is a creature or flammable object, it ignites. Until a creature takes an action to douse the fire, it takes 5 (1d10) fire damage at the start of each of its turns. Misty Step (Recharge 3-6). The elemental can use misty step as a bonus action once per round with a clap of thunder and a puff of brimstone smoke. Also posted on Game Masters Stash on 2 May 2020. Comments are closed.
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