DM: "You see a warehouse in the distance."
Player: "Is that like a werewolf, but instead of a wolf, it turns into a house?" DM *frantically writing down stats* "It is now." - i_amJeremy (@dr5bludgeoning on Twitter) Well write frantically no more, for I now present statistics for this creature! Werehouses are distantly related to Mimics, and it is whispered that the first Werehouse was a man cursed by a powerful deity for their temerity in asking for more storage space in their village. He was transformed into a wooden building, and on the full moon, his power awoke, transforming him into a bloodthirsty walking abomination- the very first Werehouse. Centuries later, Werehouses have reproduced by some unknown means, and are now a stable race of their own. Their hunger is terrible and insatiable, their mercy nonexistent. When they awake, they grow many taloned limbs, and can prowl the streets and leap upon their prey. Although they can transform during the rest of the month, they only do so rarely, to save themselves from destruction. Werehouse Gargantuan monstrosity (shapechanger), chaotic evil Armour Class 18 (natural armour) Hit Points 125 (10d20+20) Speed 10ft. Str 14 (+2); Dex 6 (-2); Con 14 (+2); Int 6 (-2); Wis 13 (+1); Cha 7 (-2) Skills Athletics +6, Stealth +2 Damage Resistances Bludgeoning, Piercing, and Slashing damage from weapons Senses Darkvision 60ft., tremorsense 20ft., passive Perception 11 Languages Common, as well as the language of the streets Challenge 10 (5,900 XP) Shapechanger. The werehouse can use its action to transform into an odd-looking ordinary house, or back into its true form, which is a monstrous house-creature hybrid. Its statistics, other than its size, are the same in each form. Any decorations on the outside of the werehouse are preserved, but actual furniture or objects placed within the werehouse are often damaged. Curiously, Mimics are unharmed by Werehouses- perhaps they recognize a kindred spirit, or perhaps their link is deeper thanimagined previously. It reverts to its true form if it dies. False Appearance (House form only). While the Werehouse remains motionless in house form, it has a +10 bonus on Stealth checks to appear as a normal house. If someone is not looking for it particularly, it seems to be an ordinary-looking building with some curious angles or features. Grappler. The Werehouse has advantage on attack rolls against any creature grappled to it. The Werehouse is immune to the Grappled condition, even while it is grappling another creature. Only if another Gargantuan creature grapples or is grappled by the Werehouse is it subject to the condition. Pounce. If the Werehouse has moved at least 10 feet straight toward an opponent and then hits it with a bite attack, that target has disadvantage on the Strength saving throw against being grappled. Actions Multiattack. The Werehouse can make two talon attacks against different opponents, and one bite attack. Talon. Melee weapon attack: +5 to hit, reach 5ft., one target. Hit: 8 (2d6+1) slashing damage, and the target must make a Strength saving throw (DC 13) or become Grappled. Bite. Melee weapon attack: +5 to hit, reach 5ft., one target. Hit: 12 (3d6+1) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is Restrained. Variant: Liquidation Werehouse It is whispered that some Werehouses are even filled with acid, and that once someone has been fed into their open doormouth, it is swiftly digested and turned into biological swill. These rarer Liquidation Werehouses are only seen briefly, and seem to flit from town to town quickly. A liquidation werehouse has a Challenge rating of 11 (7,200XP), and the following traits. Digestion. A target who becomes restrained by a liquidation werehouse takes an additional 11 (3d6) acid damage per round. Acid Spray (Recharge 5-6). The liquidation werehouse exhales acid in a 30-foot cone. Each creature in this cone must make a DC 13 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half damage on a successful one. The liquidation werehouse's digestion trait does not function until the start of its next round. Also posted on Game Masters Stash on 9 April 2021. Comments are closed.
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