“There’s a good reason to stay away from the old ruins out by the forest. Feels like you’re being watched.” Zoetic Vestiges are formed when the angry spirits of a slaughtered people meld with the very stones of the place where they died. The bodies of those who were slaughtered there can still be seen among the ruins, withered and still in exactly the same place where they lay, no matter how many times it has animated. They sit dormant for most of the time, unable to enact their terrible rage. However, when someone threatens their people, their heritage, or does something to upset them, they animate and grind their foes into a gory mess. Statistics: These function as undead and constructs at the same time, and often take up massive amounts of space. When angered, a Zoetic Vestige strikes foes for a truly colossal amount of damage (4d10 per hit), literally crushing its foes beneath a small building. They are resistant to all kinds of physical damage, as the spirits work constantly to restore the structure. The best bet is to flee such a creature, for they return to the site they call home, rarely going out of sight. (Originally posted on Game Masters Stash on 3 December 2018) Categories All Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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