This moss originally only grew in areas of high magic, but is occasionally spread by its victims. In darkness, this moss glows bluish-white, and can be seen with the approximate radius of a candle. It usually grows in patches of around 30 square feet, spreading quickly. While it is eerie and quite beautiful, it can be lethal to creatures not aware of its danger. What makes Phosphor Moss so dangerous is that its glow creates tremendous heat which is often dispersed into the stone it grows on, and is not noticed until it drips on the flesh of a creature walking by. While in an affected area, creatures must make a Reflex save (DC 11) or take 1d4 points of fire damage per round as the incandescent moss sears through them. Not even water will soothe this burn, but the damage causes a cumulative -1 damage each round after the first, until a 0 or lower is rolled. A Survival or Knowledge (Dungeoneering) against DC 17 will help someone recognize the strange burned-brick scent which characterizes this strange threat. Samples of this are often kept in ceramic or glass containers or lanterns by deep gnomes, who keep this is an alternative to naked flame, as it is less likely to set off gases. (Originally posted on Game Masters Stash on 31 May 2018) Categories All Comments are closed.
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