These vicious and crafty foes have a surprising agenda!
Simulacrum hornets are mostly indistinguishable from regular hornets, except for their size (about thumb thickness), and the faint image of a screaming face in the iridescent shell of their thorax. They are fiercely territorial and will attack foes up to the size of a Giant without fear. However, their actual goal is far more insidious- they were spawned by a wicked wizard who sought to cheat death, spreading his consciousness across a hive of insects. The hornets seek to make copies of the wizard, building crude replicas of a human form in their nests until it becomes fully assembled. Then, the swarm hibernates within the dummy for a season, and when a new swarm is able to be spawned, the ‘old’ hive animates and becomes a Simulacrum of the wizard who fathered then all. Hooks:
SWARM OF SIMULACRUM HORNETS Large swarm of Tiny beasts, Neutral Evil Armour Class 13 (natural armour) Hit Points 55 (10d10) Speed 20ft., fly 20ft. Str 3 (-4); Dex 14 (+2); Con 10 (+0); Int 2 (-4); Wis 8 (-1); Cha 1 (-5) Proficiency bonus +2 Damage Resistances bludgeoning, piercing, slashing Condition Immunities Charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned Senses Blindsight 10ft., passive Perception 9 Languages none, although the swarm forms faces and seems to be trying to speak Challenge 3 (700 XP) Craft Simulacrum. Simulacrum hornets labour to build a crude replica of the wizard who first made them, long since dead. If the simulacrum hornets are able to gather a number of magical items and then spend at least 24 hours in concentration, they animate their nest as the Simulacrum of an Archmage (see the Monster Manual, page 342). The simulacrum is naked and has no equipment, and speaks only in an angry hornet's drone. Magic Resistant. A swarm of simulacrum hornets has advantage on saving throws against spells and other magical effects. Prestantennatation. A swarm of simulacrum hornets manifests minor magical effects as it moves, such a showers of sparks, a brightly-coloured glow, puffs of wind, faint discordant musical notes, or odd odours. These have no concrete effect, but are clearly generated from within the swarm. These effects change each round. Swarm. The swarm can occupy another creature's space and ice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points. ACTIONS Bites and Stings. Melee weapon attack: +4 to hit, reach 0ft., each creature in the swarm's space. Hit: 20 (8d4) piercing damage, or 10 (4d4) piercing damage if the swarm has half its maximum hit points or fewer. Adapted from the earlier version of the Simulacrum Hornets, published on 26 February 2019. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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