These ghastly unliving monsters are but fragments of envious souls, and feed on emotional energy and memories. They appear as fragmented skeletons, lit from within by a dim blue glow, and usually disguise themselves with ragged robes so that they can blend in with other undead beings. It is said that within their gaze, one can truly find oblivion.
OBLITERAR Medium undead, neutral evil Armour Class 14 Hit Points 39 (6d8+12) Speed 30ft. Str 12 (+1); Dex 13 (+1); Con 14 (+2); Int 8 (-1); Wis 16 (+3); Cha 15 (+2) Skills Insight +5, Perception +5 Damage Resistances Piercing damage from nonmagical attacks Senses Darkvision 60ft., passive Perception 15 Languages whispered fragments of Common Challenge 2 (450 XP) Actions Claws. Melee weapon attack: +3 melee, range 5ft., one target. Hit: 4 (1d6+1) slashing damage. Obliterating Gaze. The obliterar targets one creature it can see within 30 feet of it. The target must make a Charisma saving throw (DC 12). If the obliterar wins, the target takes 10 (3d6) necrotic damage, and loses one Hit Die from their reserve, which is regained when the target finishes a long rest. In addition, if the obliterar is successful, the target is subject to a permanent Modify memory effect, losing a memory from their past of an emotional attachment or event (for example: the name of a loved pet, the face of a parent, the reason they became an adventurer). This can be restored with a Greater restoration spell or similar effect. If the target is successful, they take no damage and there are no further effects. Also posted on Game Masters Stash on 14 July 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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