These anomalous creatures exist only in areas of temporal fracture- where time itself is shattered and cannot be made whole. They are created from strong-willed individuals who attempt to resist temporal disintegration, and are filled with madness at their situation.
They appear much as they did in life, but constantly partially fragmenting, as if they are crumbling into dust. They are almost completely silent, letting out tortured breaths when they catch sight of a victim. Because of their situation, existing externally from time, they are supernaturally resistant to all damage, and difficult to destroy. If slain, they wither into dust, the will holding them together finally destroyed. TIME-SEVERED Medium Aberration, Chaotic Evil Armour Class 17 Hit Points 54 (12d8) Speed 30ft. Str 15 (+2); Dex 21 (+5); Con 10 (+0); Int 7 (-2); Wis 9 (-1); Cha 7 (-2) Proficiency bonus +3 Saving Throws Dex +8, Con +3 Skills Acrobatics +8, Athletics +5, Perception +2 Damage Resistances Acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder; Bludgeoning, piercing, and slashing damage Senses Truesight 30ft., passive Perception 12 Languages Do not seem to understand or speak any language Challenge 6 (2,300 XP) Incredible Haste. A time-severed can use a bonus action to Dash or Disengage, once per turn. Out of Time. Time-severed have resistance to all damage types. Attack rolls against a time-severed have disadvantage, unless the creature can perceive the time-severed by truesight. Temporal Realignment. Time-severed can be seen visibly reconstructing themselves as they drain temporal energy from a target, and start to flake away and disintegrate as they reach low hit points. If the time-severed's maximum hit points are increased to 108 by use of their drain temporal energy attack, they cease to be a time-severed and return to their original time stream. ACTIONS Drain temporal energy. Melee weapon attack: +5 to hit, reach 5ft., one target. Hit: The target's current and maximum hit points are reduced by 27 (6d8), and the time-severed's current and maximum hit points are increased by one-half the amount of damage taken. If the target is slain with this ability, they are immediately slain and disintegrate into dust. Targets slain in this manner cannot be restored to life except by a Wish effect. Adapted from the earlier version of the Time-severed, published on 20 September 2018. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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