Hellions are minor demons, often used as foot soldiers in Abyssal armies. They are plentiful and dangerous individually, but can wear down more skilled opponents by virtue of numbers.
Hellions are loathsome, grey-skinned beasts with typical "demonic" features- a sinuous tail, sweeping horns, and taloned hands and feet, as well as a vile grin full of sharp teeth and slobber. They often scamper on all fours, but can walk on their feet, adopting an alien gait when they do so. Although they possess little in the way of skill, their numbers and determination can wear down opponents, and Abyssal generals often think nothing of hurling thousands of these at the walls of an opponent to keep them busy while more powerful demons enact their own plans. Statistics: Hellions are 4-HD Chaotic Evil outsiders. They can slash opponents with their claws for dagger-equivalent damage, or bite them in a grapple. When on all fours, they have a movement speed of 40ft. per round, making them fast enough to run down most humanoids. They possess standard demonic resistances, but most have no magical powers or talents, relying solely on quantity. The one major benefit they gain is that a Hellion gains a +1 bonus to damage for each Hellion which has already damaged the same opponent within the same round, allowing them to escalate and tear down powerful foes together. Hellions may be summoned by other demons, usually arriving a dozen at a time. How you can use Hellions in your game: - A single Hellion makes for a dangerous, but not overwhelming, threat for a low-level party- perhaps a straggler or looter that needs to be overcome to find shelter, escape, and so on. - In games where your PCs are able to take on higher-level demons, these can be used as disposable minions to 'soak up' some spell slots, and wear down your PCs. If you need to make them more threatening, turn them into a mob, letting them have a shared pool of hit points and function similarly to a swarm, inflicting damage on anyone who is in their area. - Powerful Hellions often advance as Warlocks, gaining the ability to hurl eldritch blasts of energy. This makes them much more dangerous, as ranged weapons can threaten even targets who don't close to melee range. Also posted on Game Masters Stash on 15 June 2019. Comments are closed.
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