These curious constructs are built as mobile guardians and protectors of a specific object- a sword meant for a true King, the phylactery of a Lich, or relics of a church. They are a lesser form of golem- much more advanced than a mere animated suit of armour, they are imbued with the cunning and physical prowess of a skilled warrior, as well as having some level of emotional and existential connection to the object around which they have been built.
Often left inside an armoury or reliquary, curators are ferocious and implacable in their defence of their tasked object, restoring themselves even from fragments, as long as they can still sense the object nearby. CURATOR Medium construct, unaligned Armour Class 19 (natural armour) Hit Points 80 (12d8 + 36) Speed 30ft. Str 17 (+3); Dex 15 (+2); Con 17 (+3); Int 6 (-2); Wis 13 (+1); Cha 1 (-5) Proficiency bonus +3 Damage Immunities poison, psychic Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses Blindsight 60ft. (blind beyond this radius), passive Perception 11 Languages - Challenge 6 (2,300 XP) Curated Object. A curator is created around one specific object when it is built. Attempts to remove this object have disadvantage (Athletics or Sleight of Hand checks, tool proficiency checks, and similar). Rage state. If a curator's curated object is stolen or removed from within them by anyone other than their creator, the curator enters a rage state. It gains advantage on all attacks, a +4 bonus to melee damage, and , can make a second slam attack each round using its multiattack action. until the object is returned. While the curator is in its rage state, melee attacks against it have advantage. Regeneration. While the curator's curated object is within them or within 60 feet, the curator regains 5 hit points at the start of each of its turns, even if it has 0 hit points. If the object is removed from their vicinity, they usually deanimate permanently, although stories persist of enraged empty suits of armour rampaging through the wilderness, forever seeking some lost object. ACTIONS Multiattack. The curator makes two flail attacks and one slam attack. If a target is hit by both flail attacks, they must make a Strength saving throw (DC 14). On a failed saving throw, they become prone. Flail. Melee weapon attack: +6 to hit, reach 5ft., one target. Hit: 8 (1d8 +3) bludgeoning damage. Slam. Melee weapon attack: +6 to hit, reach 5ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. Adapted from the earlier version of the Curator, published on 13 July 2018. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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