Mere hags, which live in meres, or bodies of still water, are often-vengeful creatures which eat human flesh. Although they resemble pale or bluish-skinned humanoids from the waist up, their bottom half is a writhing mass of sinuous, fanged, eels.
Hooks:
MERE HAG Medium fey, chaotic evil Armour Class 13 (natural armour) Hit Points 45 (7d8 + 14) Speed 10ft., swim 40ft. Str 16 (+3); Dex 15 (+2); Con 15 (+2); Int 14 (+2); Wis 16 (+3); Cha 14 (+2) Proficiency bonus +2 Senses Darkvision 60ft., passive Perception 13 Languages Aquan, Common, Giant Challenge 2 (450 XP) Amphibious. The mere hag can breathe air and water. Horrific Appearance. Any humanoid that starts its turn within 30 feet of the mere hag and can see the hag's true form must succeed on a DC 12 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag. Innate Spellcasting. A mere hag can cast spells as a 3rd-level Druid, and its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She can innately cast the following spells, requiring no material components: At will: druidcraft, resistance, thorn whip. 1st level (4 slots): animal friendship, entangle, fog cloud, speak with animals. 2nd level (2 slots): hold person, moonbeam. ACTIONS Claws. Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 10 (2d6 + 3) slashing damage. Eel bites. Melee weapon attack: +4 to hit, reach 5ft., up to three targets within reach. Hit: 8 (2d4 + 3) slashing damage. Death Glare. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 12 Wisdom saving throw against this magic or drop to 0 hit points. Updated from the earlier version of the Mere Hag, published on 8 February 2020. Comments are closed.
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