Archmage Valencian was once a mighty champion of Order hundreds of years ago, and was one of the first mages to establish the Circles, before he clashed with the powerful Maleficar known as the Mageking. No survivors witnessed the battle, but those in the vicinity witnessed sheets of lightning lighting the night, gouts of fire that devastated the nearby woods, and icy blasts which froze the clouds overhead and sent them crashing to the ground to melt in the morning.
Those who came upon the site of his tower found his body and staff, both shattered by the titanic sorceries unleashed in the battle. The Mageking was nowhere to be found, although he seemed to have been wounded by the battle, and it seemed that his sorcery was never as powerful thereafter. A vast tomb was established on the site of his old tower for the well-remembered Archmage. Contents: The doors of the tomb are solid bronze, with inlaid gold runes and relief patterns. There are four hollows in the door, and when united, the pieces of Archmage Valencian's staff can be inserted to unlock the colossal tomb doors. Valencian's apprentices laid the floors with magical traps to protect their master's legacy and spellbooks, and bound elementals and arcane spirits as guardians. At the heart of the great tomb is a gigantic hall with double rows of columns on either side, and at the front of the hall is a cyclopean throne with a spectral image of the hooded archmage, and the floor is covered in piles of rubble and treasure. The throne itself is warded by a quartet of statues in the forms of Valencian's apprentices, each of which animates as an Arcane Guardian if the tomb is disturbed. How you can use Archmage Valencian's Tomb in your game: - Archmage Valencian kept a hoard of spellbooks taken from mages he had defeated in battle, which would be a valuable treasure for any wizard going in search of his tomb. Those who think they can dream up a way of entering the tomb could walk away with priceless treasure, if they live. - Finding one piece of Archmage Valencian's staff, which might be a piece of treasure or an old stick propping up a corner of a table, can be used to point the way to the other pieces (much like the Rod of Seven Parts). Those who find the four parts can unlock the tomb doors. - If the Mageking awakens (as the prophecy indicates, "when the seven-fingered hand touches the heavens"), seeking out some of Archmage Valencian's writings or weapons might assist in battling the indomitable Maleficar. Seeking out this tomb and forcing a way past its defenders may be a necessary action... Also posted on Game Masters Stash on 13 February 2020. Comments are closed.
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