In this mission, your players must battle against heretics who have overthrown the justly appointed Governor of an Imperial world, scour the jungle to find his downed troop carrier, and then desperately defend against hordes of oncoming enemies.
This relies on them being servants of, or at least able to work alongside, the Imperium. Adventure Summary: Act I: Purgatorio Tower begins in the heart of the action, with the PCs already on the planet of Gulryka VIII. Your players are tasked by their employer with evacuating the Planetary Governor before the heretics can capture him. They must fight their way through the Imperial Governor's Spire, surrounded by the contrast of fabulous wealth and filthy rebels. Fighting through mobs of those who have turned against the Emperor's Light, they will assist a squad of Tempestus Scions in evacuating Lord Paradiesz in a Valkyrie troop carrier, before fleeing to their own secondary evacuation zone with his Aide. Witnessing the battle taking place and fearful of anti-aircraft fire over the city, the Valkyries turn and head out over the jungle, before the Governor's ship is shot down by missiles from the jungle. Act II: Paradiesz Lost follows the PCs as they, and the remnants of the Scion squad, find a safe landing zone, and attempt to reach the Governor's Valkyrie crash site to locate any survivors. The wreck is in an clearing filled with electromagnetic radiation, preventing easy scans. Worse, the wreck is under fire from local rebels, making a safe landing impossible. Navigating through the dangerous jungle, and guided by the Governor's loyal servant Virgil, the PCs must battle hostile local fauna as well as traitor forces attempting to reach the wreck. There, they can find that the governor has been killed in the crash, leaving his young child the sole heir to the Governorship. Act III: The Inferno leaves the PCs defending the landing site from increasingly dangerous rebel reinforcements while they wait for their own air support to arrive. These waves include elite rebel troops armed with better weapons and equipment, as well as some heavy weapons teams and one of the rebellion's commanders, a heresiarch with devious power. It will take all their cunning and strength to hold out against the overwhelming assault. If they can manage to do so, the PCs might discover just who it is that has led the planet astray, and why the young heir escaped miraculously unharmed. Background: Gulryka VIII, a verdant agri-world famed for its city-sized trees and thriving jungle, has been a debacle for the last forty years. His reign plagued by disloyalty, sabotage, and outright ineptitude, the Planetary Governor has failed to fulfil his Emperor-given duties and contain the unrest. Wiser heads have foreseen this eventuality, and stationed useful assets (like your Player Characters) nearby, where they can react quickly to the disaster. The rebels, originally clans of disaffected woodminers, have been infiltrated and subsumed by servants of Chaos, who would see ruin come to the Imperium. Although few in number, the power of these cultists has bolstered and reinforced the rebellion, driving it to greater heights of military success, and lower depths of horrific excess. On Il Giorno Della Fiamma, the prophesied Day of Flame, the rebels and cultists rose up and were able to seize control of the planet's significant resources, such as the world's Astropathic Choir and Arbites Precinct House. After days of heavy fighting, they have finally stormed the last bastion of Imperial control, the Governor's Spire in the city of Nuovodis. Dramatis Personae: This section presents the background information and roleplay notes for a few NPCs who play major parts in this adventure. Planetary Governor Wilcon Paradiesz Governor Paradiesz is a typical example of someone with profoundly limited capacity, but who has surrounded himself with sycophants who tell him about naught but his own grandeur. As Planetary Governor of Gulryka VIII, he has avoided dealing with his problems just long enough for them to result in his doom. Dressed in rich brocades and silks and wearing rings worth more than the value of a small lightflyer, the Governor bears his Staff of Office and an autocenser which puffs pleasing soporifics when it senses he is disturbed. If the PCs spend any time with him, they will find Governor Paradiesz mystified by the kerfuffle, as he truly fails to understand how commonfolk function, or why they might object to his wholly benevolent rule. Governatorial Heir Belcam Paradiesz First Heir Belcam is a spoiled tween, schooled by hypno-indoctrination but with no life experience outside of the Spire. Their baptism in fire will be a formative experience for their adulthood, and the PCs have an opportunity to contribute some wisdom that may echo for years to come. Consort Yeehra Consort Yeehra is the Governor's favoured consort and secondmother to Heir Belcam. She is impeccably dressed in flowing silk dresses and jewellery, and appears quite young and wide-eyed. She has, however, been planted as a protective asset by the Governor's Aide, Virgil. A combat-hardened veteran of the Tempestus Scions, Yeehra is not only equipped with several digital lasers, but is also a master of unarmed combat and improvised weaponry. Her steely confidence will be invaluable and irreplaceable. Governor's Aide Virgil Virgil is the Governor's faithful advisor, with drab grey robes and prominent bionics, including some cognition circuits to assist his memory and the administration of the whole system. He is utterly devoted to service of the Governor, but his work is largely taken for granted, and he is instructed to travel with the PCs, largely so that the Governor doesn't have to listen to him drone on. He is quiet while in public, but surprisingly talkative, often sprouting trivial and/or extremely useful information about buildings or plants he is passing. His constant hard work is all that has managed to delay this catastrophe so far. Tempestor Prime Anadin, 29th Aeten Commandos The Tempestor Prime is a highly trained and patient hunter, devoted in service to the Imperium. Trained since birth to be a relentless killer, Anadin is frustrated to have been cooling his heels on Gulryka VIII for the past three years, bound to personal guardianship of the Governor by Sector command. While he initially resents the PCs' involvement as untrained newcomers, he will soon come to value their diverse talents and abilities. Heresiarch Vercullo The woman known only as 'Vercullo' is one of the Heresiarchs of Gulryka, who formed the rebellion and drove it onwards to its current success. Indoctrinated long ago by agents of the Hydra, Vercullo has spent years fomenting the unrest that has led to the overthrow of Imperial authority on Gulryka, and she will not see her successes and opportunity thrown away by outsiders. She has a fine grasp of guerrilla tactics, perhaps from experience in her former life, and masterminded both the overall planetary uprising and the surgical strike on the Governor's Spire. Lax vox-discipline has led her to the wreck of the Governor's Valkyrie, and she is more than willing to give her minions the glory of the kill - and soak up any final defences, of course. Overcoming her will be vital to escaping Gulryka VIII and keeping the Heir alive. Vercullo wears carapace armour looted from a slain Tempestus Scion, underneath tattered robes covered in both political propaganda and dark runes. Wielding a daemon-tainted weapon made in the forges of Dercuter, her face is a mass of scars, hidden under a half-mask of shimmering scales. Comments are closed.
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