Gravity Falls' phenomenal Weirdmageddon sequence features the laws of reality being completely undone, when the bad guy has achieved his goal of reaching the real world. For a D&D game, this works quite nicely if you have an extraplanar bad guy like one of Eberron's Daelkyr, the Lords of Dust, a greater demon or deity.
Here are some of the effects you could use to demonstrate the bizarreness of such an event, or creatures with control over reality: - Stone statues or objects melting and flowing like honey - Tentacles bursting from the ground in patches - Animating objects into mimic-like monsters - Transforming NPCs into animated objects, but retaining their personality and awareness - A gigantic rotating building hovering in the sky - The sky turns red and flame-like - Water flows uphill or into the sky - Waves of 'weirdness' turning some creatures into mutated creatures - Static 'bubbles' of different realities where people who enter change to match the reality - Time itself seems to stop - The wind is made up of whispering voices - Two-dimensional objects animate and walk about, and three-dimensional creatures become flat - Creatures reference players rather than their characters - Coloured lightning flickers from place to place - Objects break open to reveal loose teeth - Grass bleeds when you tread on it See if any of these are interesting, or if you have other ideas you could contribute! Also posted on Game Masters Stash on 28 October 2021. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|