By learning or destiny, a weaponmaster is a genius of using one particular type of weapons. Combat comes as naturally to them as the flow of magic to a sorcerer, and each sparring session, each mortal duel, is only practice for their art.
Chosen Weapon Type From 3rd level, when you choose this archetype, choose one type of weapons: bludgeoning, piercing, or slashing. This type of weapon is used for several class features of the weaponmaster, and any weapon which inflicts this type of damage can be used for its features. When you are holding a weapon of your chosen type, you gain a +1 bonus to AC, and a +1 bonus on weapon attack rolls with your chosen type of weapon. In addition, once per turn, when you roll damage with a weapon of your chosen type, you can reroll one of the attack's damage dice, and you must use the new roll. Great Renown From 3rd level, when you are holding a weapon of your chosen type and you make a Deception check in combat, or an Intimidation or Persuasion check, you can add your proficiency bonus to the roll. Parrying Defense From 7th level, you can fend off strikes directed at you or creatures nearby. If you or a creature you can see within 5 feet of you is hit by an attack while you are holding a weapon of your chosen type, you can roll 1d8 as a reaction and add that to the target's AC against that attack. If the attack still hits, subtract the result of the d8 roll from the attack's damage. You can use this feature a number of times equal to your Dexterity modifier (minimum once), and you regain all expended uses of it when you finish a short or long rest. Weapon Mastery From 10th level, when you inflict damage with a weapon of your chosen type, you inflict 1d6 extra damage of the same damage type. In addition, when you are holding a weapon of your chosen type and are forced to make a saving throw against an effect that would make you blinded, frightened, grappled, prone, restrained, or unconscious, you may add your proficiency bonus to the saving throw. Fluid Strikes From 15th level, if you take the Attack action on your turn when using your chosen weapon type, and have advantage on an attack roll against one of the targets, you can forego the advantage for that roll and instead make one additional weapon attack against the target. You can do so no more than once per turn. Unerring Skill From 18th level, if you miss with a weapon attack on your turn using a weapon of your chosen type, you can reroll it. You can use this feature only once per turn. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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