Not all monks pursue metaphysical perfection to the exclusion of all other study. Some monks combine a rigorous discipline of academic study with martial arts and development of the body. For these monks, that study includes the practice of magic and the implementation of certain arcane tricks into their unarmed combat styles. These enlightened monks master the use of touch spells, creating new forms of combat where their fists strike with blinding speed, phenomenal power, and magical energy.
Spellcasting When you choose this way at 3rd level, you augment your martial prowess with the ability to cast spells. Cantrips. You learn two cantrips of your choice from the wizard spell list. You learn an additional wizard cantrip at 10th level. Spell Slots. The Enlightened Monk Spellcasting table shows how many spell slots you have to cast your spells of 1st level or higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either spell slot. Spells Known of 1st-Level and Higher. You know three 1st-level wizard spells of your choice, two of which you must choose from the abjuration and evocation spells on the wizard spell list. The Spells Known column of the Enlightened Monk Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an abjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. The spells you learn at 8th, 14th, and 20th level can come from any school of magic. Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or evocation spell, unless you’re replacing the spell you gained at 8th, 14th, or 20th level. Spellcasting Ability. Wisdom is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier Arcane Fist From 6th level, when you use your action to cast a cantrip, you can make one unarmed strike or monk weapon attack as a bonus action. Fist of Energy From 11th level, you can channel arcane energy through your unarmed strikes and directly into your foes. When you hit a creature with an unarmed strike, you can expend one enlightened monk spell slot to deal energy damage to the target, in addition to the strike’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The extra damage is fire or lightning, chosen each time you use this ability. Adamant Soul From 17th level, the arcane power flows through you. You have advantage on saving throws against spells. Furthermore, you have resistance to the damage of spells. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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