Warlords are accomplished and competent battle-leaders. They stand on the front line issuing commands and bolstering their allies while leading the fight with a weapon in hand. They know how to rally their team to win a fight, and make inspiring leaders for any cause.
Warlord (Fighter archetype) The Warlord gains the following class features. Assess the Field From 3rd level, when you select this archetype, you have the ability to assess the flow of a battle and analyse weak spots. In the first round of combat you may take an action to gain up to three influence dice, each of which is a d4. When an ally you can see and who can hear you within 30 feet makes an attack roll or saving throw, you may roll 1 influence die and add the result to the ally's roll. The number of dice you gain increases by 1 at 7th (4), 10th (5), 15th (6), and 18th (7) levels, and the type of die increases at 10th (d6) and 18th (d8) levels. Any unused influence dice are lost at the end of an encounter. Rally the Troops From 3rd level, you can use inspiring words and confidence to soothe your allies' wounds and weariness during a short rest. If you or any friendly creatures who can hear and see you regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 10th level, 1d10 at 15th level, and to 1d12 at 18th level Lead the Charge From 7th level, any time you make an attack against a creature that is within 5 feet of one of your allies, and that ally isn't incapacitated, you have advantage on your attack roll against that creature. Reposition From 10th level, when you take a Move action, any allies within 10 feet of you may spend their reaction to move up to half their speed. When you take an Attack action, any allies within 10 feet of you may spend their reaction to make a single attack. From 18th level, the range of this ability increases to 20 feet. Master Defender From 15th level, when you use your Indomitable ability to reroll a saving throw if you fail, one adjacent ally can also reroll a failed saving throw, if you choose. One-Person Army From 18th level, when a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice. Also posted on Game Masters Stash on 20 March 2021. Comments are closed.
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