This spell protects a small area against intruders, terrifying them away.
WARDING CIRCLE 3rd-level abjuration (Cleric, Wizard spell) Casting Time: 1 minute Range: 10 feet Components: V, S, M (strips of leather inlaid with gold sigils worth at least 100 gp, which are consumed in the spell's casting) Duration: Concentration, up to 8 hours You create a 10-foot radius dome of semi-permeable magical energy centred on a point on the ground that you can see within range. Glowing runes appear wherever the dome intersects with the floor or other surface. Crossing the dome's surface counts as difficult terrain, and means that any ranged weapon or spell attacks crossing the boundary have disadvantage. The dome causes creatures that approach within 5 feet of the dome's exterior surface to make an Intelligence saving throw. On a failed save, the creature becomes frightened. If the creature leaves the vicinity of the warded dome, it can make another saving throw at the end of its turn. Creatures inside the dome are unaffected by the wards, unless they leave the dome. Also posted on Game Masters Stash on 24 December 2021. Comments are closed.
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