Just doing a conversion of this for 5e rules as requested.
Vitreous Drinker Medium sized undead, neutral evil Armour Class 17 (natural armour) Hit Points 91 (14d8 + 28) Speed 30ft. Str 12 (+1); Dex 19 (+4); Con 14 (+2); Int 18 (+4); Wis 15 (+2); Cha 16 (+3) Skills Arcana +8, Deception +7, Intimidation +7, Perception +10 Saving Throws Str +5, Dex +8, Con +6, Int +8, Wis +6, Cha +7 Damage Resistances Bludgeoning, piercing and slashing damage from nonmagical weapons Damage Immunities Necrotic Condition Immunities Blinded Senses Darkvision 60ft., passive Perception 10 Languages Common Challenge 11 (7,200 XP) Drinker's Mark. Creatures that gain a drinker's mark gain the blinded condition permanently, and have disadvantage on saving throws against its spells and abilities. The vitreous drinker can also see through the eyes of any creature that has a drinker's mark. If the blindness is removed, the target loses the drinker's mark as well. Innate Spellcasting. The vitreous drinker's spellcasting ability is Charisma (spell save DC 15). The vitreous drinker can innately cast the following spells: At will: Detect magic, eyebite. 1/day each: Dimension door, eyebite. Spectral Ravens. The vitreous drinker is surrounded by spectral ravens, that have no physical presence. The vitreous drinker can see through their eyes simultaneously with its own, granting it immunity to the blinded condition. Unholy Grace. The vitrous drinker is blessed by Vecna himself, granting it proficiency in all saving throws (included in the statistics above). ACTIONS Multiattack. The vitreous drinker can make two tongue lash attacks. Tongue Lash. Melee weapon attack: +8 to hit, reach 10ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a Constitution saving throw (DC 15) or gain the drinker's mark. Claws. Melee weapon attack: +5 to hit, reach 5ft., one target. Hit: 3 (1d4 + 1) slashing damage. REACTIONS Horrific Gaze. As a reaction when the vitreous drinker is attacked by a creature that it can see within 30 feet, that creature must avert its gaze (gaining the blinded condition until the start of its next turn) or meet its gaze, becoming poisoned until the start of its next turn. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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