This spell conjures ghostly-seeming vipers that lash out aorund you.
Viper's Nest 3rd-level conjuration (Sorcerer, Warlock, Wizard spell) Casting Time: 1 action Range: Self (10-foot radius) Components: V, S, M (a viper's tooth) Duration: Concentration, up to 10 minutes You call forth a nest of semi-real vipers to protect you. They writhe around you to a distance of 10 feet for the duration. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. When an affected creature enters the area for the first time on a turn or starts its turn there, it takes 2d6 poison damage. A creature that takes damage from this spell must take a Wisdom saving throw. On a failed save, the creature becomes Poisoned while they remain in the area. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. Also posted on Game Masters Stash on 1 August 2020. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|