You’ve fought all of the monsters on the surface of the earth. But what about BELOW the earth? In the last (currently) of the ongoing Campaign Ideas posts, I’m going to wind the clock back to 1986’s Dungeoneer’s Survival Guide. This fantastic time was filled with rules on realism on adventuring in caves and caverns below the earth, descending to many many miles below the surface. It included a vast lightless sea, a portal to the Elemental Plane of Earth, and Drow cities, over the course of four absolutely tremendous maps. Journeying into the trackless black winding passages of the Deepearth (this was before they had quite hit on the much more catchy ‘Underdark’) required courage, experience, and lots and lots of lamp oil. Inspirations: Descent, Journey to the Centre of the Earth, just about any old Underdark-based D&D adventure. Gather your courage, bring lots of rope and plenty of lamp oil, and tell us your tales! (Originally posted on Game Masters Stash on 23 February 2018) Categories All Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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