The struggle to remain alive is at the core of each character, to keep their blood and organs inside, and to keep breathing. But what it it wasn’t? Today’s campaign idea will take a turn for the morbid, with the consideration “what if everyone was dead?”. Now, without going too far into Tim Burton land, the concept doesn’t have to be Grimdark and awful. Being dead can have challenges and humor all to itself, and the interplay between living and ‘dead’ characters can humanize the whole process. And sometimes it can be goofy- let your players have fun, too! What powers your undead? Is it just unremitting hatred and desire for vengeance? Is t some kind of magic idol or force? Without death as a punishment/consequence for failure, how do you motivate players to do things? One consequence could be constantly losing memories (experience points?) to be able to rebuild themselves after being damaged. So a fight (probably) won’t destroy your undead knight, but she may lose her last memories of the scent of her daughter’s hair, or the taste of wine, or how to address a Duke. Inspirations: the Skullduggery Pleasant books, the Skeleton Warriors TV show from the 90s, Medievil video game, D&D’s (admittedly, pretty awful) Ghostwalk campaign setting. Let us know if you have any ideas, inspiration, or concepts! (Originally posted on Game Masters Stash on 21 February 2018) Categories All Comments are closed.
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