Some druids choose to forsake the so-called 'natural' order and instead choose what is known as 'the twisted circle', using the very same monsters that so often threaten them, to fight monsters themselves. Their powers are dangerous and awful, and any 'civilized' druid would instantly shun them. Those of the twisted circle croak vile words of sorcery to confound their foes, and they are masters of monstrous shape-forming and conjuring.
Twisted Words When you choose this circle at 2nd level, you learn Vicious mockery as a druid cantrip. Aditionally, you can influence aberrations and monstrosities using the Persuasion skill as if they were humanoids. Twisted Shapes From 2nd level, when you use your Wild Shape ability to take the form of a beast, you can choose one additional feature to add to your form, chosen each time you use your Wild Shape. From 6th level, you can select 2 twisted shapes to add to your form when you use Wild Shape, and from 14th level, you can select twisted shapes to add to your form. - Dripping ichor. When damaged by a melee attack, the attacker takes 3 (1d6) points of acid damage. - Thicker hide and heavier fur. The form's AC is increased by 2. - Venomous. Select one melee weapon attack, which inflicts an additional 7 (2d6) points of poison damage on the first successful hit per round. - Vicious fangs and talons. Each of the form's melee weapon attacks increases its damage by an additional 2 points. - Vile tentacles. The form gains an additional Tentacles melee weapon attack with a reach of 10 feet, which uses the highest attack modifier available to the form. On a hit, the tentacles inflict bludgeoning damage equal to 1d6 + Strength modifier. If the target is a creature, it is grappled (escape DC 8 + proficiency bonus + Strength modifier). Until the grapple ends, the target is restrained, and the tentacles can't be used on another target. Circle Spells your twisted power infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th levels, you gain access to the following circle spells. Once you gain accss to these spells, you always have them prepared, and they don't count against the number of spells you can prepare each day. Druid level 3rd: Crown of madness, web Druid level 5th: Hunger of hadar, vampiric touch Druid level 7th: Evard's black tentacles, Summon Aberration (Tasha's Cauldron) Druid level 9th: Cloudkill, contact other plane Pervert Conjuration From 6th level, you can try to hijack an opponent's summoning spell to call monstrous beings from the Far Realms, rather than the options the opponent has chosen. As a reaction when a creature you can see within 60 feet uses a spell or ability to conjure or summon creatures, you can make an ability check using your spellcasting ability, with a DC of 10 + the spell's level (or the creature's spellcasting DC, if this is not a spell). If you succeed, the spell instead conjures aberrations or monstrosities of the same Challenge Rating as the creatures that would have been conjured. These creatures are not friendly to either you or the creature that summoned them. Alien Mind From 10th level, your mind has become truly alien, and even contacting it can be enough to shatter a creature's mind. You can no longer be charmed or frightened. Any time you would be subject to psychic damage, you can spend your reaction to have resistance to that damage, and the attacker takes the same amount of damage that you do. Deformed Allies From 14th level, any creatures that you conjure or summon with spells each gain 1 twisted shape option. Also posted on Game Masters Stash on 4 August 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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