Faith and belief are concrete elements in most fantasy gaming- not just "I believe in my deity" but "I know and have seen my deity perform miracles in person". It stands to reason therefore that their belief in just causes and divine commands should also be more concrete.
As an optional rule, if a character spends an action to direct a devout prayer before an action which their deity has power over (like, piloting a ship for an ocean deity, or assisting a wounded friend to make a death save, for a deity of life or death), then they gain advantage on a single roll. This should be used sparingly, to avoid people just stopping to pray every second round, and should only be used within the context of the deity's realm of control. This can allow a devout character who isn't a cleric or paladin to have some benefit from their faith, and rewards a player who thinks about their character's religion for more than just which temples will heal them. Also posted on Game Masters Stash on 17 June 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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