"So you guys all meet in a bar, and you can go adventuring together now..."
We've all seen campaigns that start this way, but let's be realistic- when you've just met a stranger, why do you work together? People work together because they learn trust, because they respect one another, and because they further each others' goals. People who have looked after one another, and who have helped one another, are likely to keep on doing so. As an example, I've been playing Minecraft recently with some friends. We all started by building our own houses, and then by constructing some shared spaces for resources that would help each other- a garden, a fenced area for some cows, and then some machinery to aid in resource production. But some of these needed specific parts, and venturing out alone in search of these parts is a dangerous prospect. So the call went out for aid, and people who worked together to protect one another could defend each other when out in the wilderness, collect each others' dropped items when one dies, would build up trust and respect. The point is that people who help one another will have reasons to keep working together- shared goals, shared experiences, and shared favours. If you as a player go along with this, if you remember all the times that the cleric has healed you, and that the wizard's fireballs have killed your opponents, all the times that the rogue's skills have gotten you out of (or into) trouble, you're going to end up forging stronger bonds with the other characters (and their players) and end up with a much more believable party who works together. Also posted on Game Masters Stash on 29 July 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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