This heralds the beginning of the end of the Sorcerer-Kingmaker adventure path conversion, starting to tie together all of the threads established over the last six months.
Campaign Background Nyrissa, a princess of the Pyreen and one of Rajaat's contemporaries, found much in common with the Warbringer, but could not agree with his methods. She found his wars of genocide tiring and brutal, and his use of defiling sorcery abhorrent. Driven to madness by the long death of her world, she staged a coup against the Warbringer, hoping to bring about a unified and scientific approach. However, she was cast down and finally imprisoned in a subplanar 'bubble' now called the First World. However, with Rajaat's imprisonment, the structure of the First World began to fade, and Nyrissa has been able to make her way out into Athas for a brief few weeks or months at a time. For several centuries, she has taken responsibility for the growth of the mighty primeval forest named Thousandbreaths, and over the past few decades, she has accomplished (among many others) the following deeds: - Slaying the Nightmare Beast located in the Stolen Lands, taking one of its horns as a trophy - Saving a young Sun Lord and inspiring him on his path - Teaching the B'rohg warrior Hargulka tactics and leadership skills - Arming one of her agents, Eirikk, with a life-shaped dagger (which can be found in the Braxat which attacks towards the end of Sands Stained Red) - Slaying the earth elemental drake which can be found in the Tors of the Levenies, taking its skull and arm as trophies - Subverting the former High Praetor of Andropinis, Castor Irovetus, and inspiring him to set up the attack by House Drelev against the PCs' settlement, and then later the War of the Silt Princes between the PCs' settlement and Altaruk - Awakening the water weird in the Hooktongue Badlands - Setting free the Trees That Weep from Thousandbreaths - Recruiting the water drake Ilthuliak, which now dwells with her within the First World With the end of the War of the Silt Princes, the PCs will have been left with the artifact weapon Briar, made of some of Nyrissa's essence, but the Tower of Thorns has phased out of synchronicity with the First World, leaving them with peace in the Stolen Lands for the first time in decades. The PCs should be 15th-16th level at the time this adventure starts, and might reach 20th level by the time it finishes, making them the epitome of their craft and true forces to be reckoned with in the burnt world of Athas. Some time should have passed since the War of Silt Princes- perhaps some months, perhaps even some years- before the First World comes into synchronization with Athas again. And when that rolls around, Nyrissa's frustration and hatred boils forth into a destructive and desperate plot which threatens to wipe out the remainder of humanoid life on the burnt world, replacing it with lush and deadly vegetation from the Green Age. This takes place in the form of toxic Blooms, beginning as fertile land and sprouting into enormous growths, miles in radius. Each of these spreads at the rate of hundreds of feet of radius per day, growing over even defiled ash, although at a slower rate. These Blooms initially attract settlers, but quickly overgrow them, as monsters and primal vegetation from the First World slip through, devouring everything inside. To save the burnt world, the PCs will need to intervene, closing off these Blooms from their planar home. The creatures within have been changed by powers similar to those of the Pristine Tower, often emerging with extra limbs, vastly increased size, or bizarre additional powers. Tune in next week for details on the Blooms of Terror! Also posted on Game Masters Stash on 19 February 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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