The Sisterhood of Sunrise are a well-known monastic order, who take sacred vows and aid the poor. They are also well-armed and supplied to protect them against the monsters of the world that would harm them. This order accepts any supplicants who swear the vows, and although a religious order, many of their members are trained warriors, scouts, and even spellcasters.
Their first and most-repeated oath is "I shall do what must be done for the sun to rise", and this is often their battle-cry or preparation for action. How you can use the Sisterhood of Sunrise in your game: - All of some of your player characters might be members of the Order, or perhaps some of their ancillaries (members' brothers often operate alongside them, so long as they swear sacred oaths of service as well). You can use this as a framework for your campaign to unite and send an advnturing party out into the world on missions, or simply running a chapter-house and doing works of good in the area. - Your PCs might run across some of the Sisterhood on a mission, observing their professional readiness and willingness to protect others. If they are asked to assist in part of a mission while the Sisters fight a holding-action, they might be able to get away in a hurry. - A family might have a tradition of service, and a Player Character might be called upon to join the order. This might curtail some of their adventuring career, or just send it on a tangent. Also posted on Game Masters Stash on 3 October 2020. Comments are closed.
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