The rain-soaked fishing village of Dunsport, on the northern coast of Ferelden, borders the Waking Sea and is in a quiet, out-of-the-way place. The pale and clammy people of Dunsport pay their taxes to the local Bann, trade their goods to local villages, and keep to themselves, which suits everyone else pretty well.
Dunsport hides a vile secret, however. Its folk conceal a vast cavern beneath the cliffs, exposed only when the tides ebb to their lowest. Inside the cavern is a contemptible place of worship for the Dunsportians. A nightmarish demon from the Fade slumbers within, awakened only when the stars are right. The people of Dunsport have been breeding with the unholy creature, birthing even more abominations for generations. Those who come to Dunsport rarely leave, falling under the irresistible sway of the enormous Terror demon. How you can use Dunsport in your game: - Travelers might stumble upon the fishing village in their travels, delivering a message or perhaps even performing a mission for a merchant from Dunsport, who might be sending unsuspecting sacrifices into the maw of his master. - A pair of distressed parents hire the Player Characters to investigate where their son and his new wife went, as they travelled on the road after their wedding. The last place they sent a letter from was just short of Dunsport, and they're concerned their son has been killed. Unfortunately, they have been captured and are in danger of becoming willing slaves to the demon beneath the town. - Dunsport is obviously an homage to the town of Innsmouth, of the Cthulhu Mythos. Much like in the seminal story, a character might inherit a birthright from an inhabitant of Dunsport, and discovering that perhaps something of the Demon is within them, too... Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|