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(O“COME ON IN! SALES ON NOW! BUY TWO GET THE THIRD FREE ON LOOSE AMMUNITION! ROLLING ON TOMORROW, SO SHOP NOW!” The Last Megamall is a trundling, rumbling, wheezing behemoth of Capitalism, the last of its kind. Its inhabitants must pay rent at the end of every week, or they forfeit whatever goods they have and get turfed off the side. Even trying to book a room for a night needs payment up-front. Anyone who hasn’t paid, needs to get off and camp for the night. The Last Megamall’s eccentric Chairman gets about in a slightly tattered suit, white mustache, and a top hat and monocle, aping the appearance of a board game character. He’s a shrewd negotiator, and once he’s set his mind to a price, he’ll never pay over the set price. For this reason, he’ll often “double up” missions that he sends people on- trying to clear out raiders from a valley known to contain some kind of genetic monster, for example. With luck, they’ll accomplish both, and get paid only for the one. If it doesn’t work out, ah well, so sad. It’s renowned as a harsh, but fair, place to try shopping for anything you need. Clothes, books, ammunition, electronics, rare components- if someone’s got it, they’ll be willing to trade for it! Being such a vast, mobile place also gives it some invulnerability to being raided. People still try, but it’s a very risky proposition, and defended by a dedicated security force. Mission Hooks: • The Chairman’s daughter is reaching adulthood, and wants to learn how to hunt, so she can support herself. The Chairman will hire (and pay well), so long as she’s returned safely. The problem is, she may enjoy the Wasteland so much that she doesn’t want to come back.. • A notorious gang of raiders arrives, wanting to trade. But when they’re split up through the ‘Mall, and none of them seem to be selling those weapons they’re carrying, maybe this is more like daylight robbery than the merchants expected? • Certain parts of the vast engine that drives the ‘Mall are starting to wear out. The Chairman is canny, and doesn’t want to give away the knowledge that they’re in danger, so he commissions a variety of spare parts to be found or made by a diverse variety of groups. Your party might have the actual valuable part- or it might be carrying the rare decoy item that draws attention. • The ‘Mall needs a constant supply of goods, not just gear but food and clothing and ammunition as well. Bringing things to the ‘Mall to trade is a good way to meet people and expand your world. (Originally posted on Game Masters Stash on 27 December 2018) Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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