This vast mountain range pierces the clouds and is said to pierce the sky itself. It is also somewhat difficult to locate, on account of its migratory nature.
The mountain range relocates every few generations, and occasionally flips an ear in warm weather. When it walks, it reshapes maps- diverting rivers, shattering other mountain ranges to scratch against, and trampling any city caught in its path. The Karkadann is truly a force of nature, truly unstoppable and insensible to pleas. Although early colonists in the area attempted to worship the Karkadann as a deity, it showed no interest or recognition, and the cults mostly faded into obscurity. Although attempts have been made to weaponize the mountain range by building fortresses on or into the mountain, these have all failed when the mountain migrated, falling off thousands of feet to the ground, as slabs of stone and screaming soldiers. Tales tell that the peaks of the Karkadann Range reach so high, they breach into the Elemental Plane of Air, and shower down diamonds. These are mostly caught in the valleys and gorges atop the Range’s back, and can be found by adventurous souls who have a head for heights. These valleys are also guarded by territorial wind spirits, who have a fondness for carrying and hurling their prey from the side of the Range. Statistics: No. Nothing you do can possibly threaten this creature. Its size and mass defy description, you’re talking about attacking a freakin’ mountain range! How you can use the Karkadann Range in your game: • A noble or merchant might finance an expedition to reach the diamond-strewn valleys of the Range, regardless of the lives it will likely cost. Adventurers can hire on at several points- but do the other members of the expedition have some sinister motive? • A city along a river hears that the Karkadann Range is migrating in their direction, and beg adventurers for help in delaying or rerouting the Range while they evacuate. • A mighty sorcerer intends to harness and control the Karkadann Range, threatening all settlements within hundreds of miles. Any adventurers able to stop them would be appreciated, and paid well. Originally posted on Game Masters Stash on 15 March 2019. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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