Those who commit grave sin in their mortal life are sometimes elevated to rulership as one of the Ten Thousand Kings of Hell. The Gelid Vojvodkyna (voy-vod-keen-a) is one of the most ancient of these Kings, a warrior who elected to choose her own shape, and selected that of an insectile, many-jointed, many-limbed horror, with her head formed of a translucent, veil-like blob, split by a bloody smile. As one of the Kings of Hell, the Gelid Vojvodkyna represents fierce and independent choice over one's own destiny, whatever the cost.
Those who serve Her Translucence swear oaths never to let another oppress them, and often choose to mutilate themselves if they must serve someone, proving ownership over their body and destiny. Her servants work to undermine those who force servitude on others. They are fine wariors and ruthless opponents. Statistics: The Gelid Vojvokyna is around equivalent to a Pit Fiend in power, with the ability to lash out with up to four segmented blade-limbs per round, each slashing opponents for 2d6+5 damage. She can Inflict Wounds as a 3rd-level spell slot at will, the wounds being horribly disfiguring (exposed muscle/bone, rotting skin, and so on). How you can use the Gelid Vojvodkyna in your games: - The servants of Her Translucence often foment chaos in freeing those unjustly imprisoned or enslaved, and overthrowing tyrants, which is unusual for servants of the Hells. However, their efforts are often capitalized on by servants of the other Ten Thousand Kings, and those freed by them rarely benefit for long. - The Gelid Vojvodkyna's court is an icy waste, flensed by razor winds blowing shards of crystalline ice. There, tyrants are frozen into walls of ice and eternally skinned, their howling propelling the winds only louder. Player Characters might have to visit Her Translucence in order to find out information that one of these tyrants recalls. But begging her mercy for even a moment may be costly. - The Gelid Vojvodkyna sometimes goes to war with the other Kings of Hell, sometimes to overthrow a tyrant, other times merely to stir up a fight. This kind of conflict may draw in some of the mortal realms and involve PCs even if they are not seeking trouble themselves. Also posted on Game Masters Stash on 14 August 2020. Comments are closed.
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