D&D's Hags are canny manipulators, and although they have skin like iron and tremendous strength, they shouldn't be starting a straight-up fight. They'd much prefer to sow chaos by turning friend against friend, whether by honeyed words or by magical domination. Hags should have allies and protectors, whether enchanted knights, fooled town burgomeisters, or innocent civilians who will protect the hag from danger.
You can consider adding the following ability to any kind of hag to make the encounter more challenging: Beguiling Influence. The Hag can use charm person as a ritual (saving throw DC is Charisma-based). Any creature that remains charmed for 24 hours becomes charmed permanently, which ends immediately if the hag attacks the creature. Having defenders adds an extra dimension to battling one- do you cut your way through its unwitting defenders, or try to neutralise them nonlethally? Even if a defender's life is spared, even if the wool is pulled back from their eyes , will they ever forgive the PCs for shattering their world-view? This could be a way to lead to an NPC returning to even the score, or as a nemesis who wants to destroy their worlds just as entirely. Also posted on Game Masters Stash on 3 November 2021. Comments are closed.
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