This quiet shrine was once glorious to behold, a place where pilgrims would journey to visit the site where the Hero-God Qotag, the Voice of Obsidian, was tortured to death on the wrack. Nowadays, it is a monster-haunted ruin, overgrown with moss and bereft of humanity.
The central atrium is now home to a band of trolls, eager to rend any new victims limb from limb and feast on their marrow. The fabled relics stored here may have been scattered, or destroyed. But any fervent servant of Qotag feels a burning desire to cleanse this sacred place. Threats: A trio of trolls, Rhog, Shazzok, and Onnak, live here. They argue and bicker, and enterprising adventurers might be able to use this conflict to weaken them. In one of the outbuildings, a nest of giant hornets has made their home. The trolls avoid this area- although they will not die from the hornets' stings, they still feel pain. The corpses of several of the priests are mummified within the hornets' nest, and bear a few rare religious relics. How you can use the Darkwood Shrine in your game: - A servant of Qotag might feel an urge to liberate the shrine, freeing it from its monstrous inhabitants. - Journeying to the shrine might be necessary for different reasons- perhaps one of the relics in the hornets' nest is required for a ritual element. In this case, liberating the shrine may be a byproduct rather than the desired outcome. - One of the Player Characters might have a grudge against one of the Trolls themselves, requiring them to make the trek to track down the loathsome beast. Also posted on Game Masters Stash on 23 October 2019. Comments are closed.
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