The Actuary of Fates is an Inevitable, assigned to their role by the creators of Mechanus itself. Their role is as an observer, an independent assessor of all the factors that lead to fate being cut short. As such, they have delegation to select and nominate subordinates, and to empower them to contribute to the overall pool of knowledge. These warlocks use their powers to measure fate, and occasionally, to intervene.
As a mark of their servitude (the contract to which is available and lengthy), these warlocks bear glowing blue vertical script on their skin, marking them to Inevitables. They are often logical and usually meticulous, although some are less impressed by the powers granted to them. In terms of tasks, they are often assigned to investigate large numbers of deaths, to track the source of their deaths and the reasons. Their patron often insists upon exact analytical detail- how many are left-handed, which lived in houses painted yellow, how many paces from the nearest well were their beds? Expanded Spell List The Actuary teaches you from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. 1st level: Detect evil and good, Sanctuary 2nd level: Detect thoughts, See invisibility 3rd level: Clairvoyance, Speak with Dead 4th level: Compulsion, Freedom of movement 5th level: Legend lore, Telekinesis Ordered Mind From 1st level, when you agree to this Pact, the Actuary teaches you to compartmentalize your mind. You have advantage on saving throws to avoid becoming charmed or frightened. In addition, you gain the Spare the dying cantrip. Disciplined Ward At 6th level, you learn to magically ward yourself against attack and to turn an enemy’s failed strike into fortune for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn. Once you use this feature, you can’t use it again until you finish a short or long rest. Shielded Mind From 10th level, your mind is protected against magical intrusion. Your thoughts can't be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do. Subject to Actuarial Examination From 14th level, when you hit a creature with an attack, you can use this feature to instantly subject the target to review by the Actuary or its higher subordinates. The creature disappears and is subject to a nightbarish barrage of examination, confounding and shattering their mind. At the end of your next turn, the target returns to the space it occupied, or the nearest unoccupied space. If the target is not an aberration, it takes 10d10 psychic damage as it reels from the confounding experience. Once you use this feature, you can't use it again until you finish a long rest. Also posted on Game Masters Stash on 28 March 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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