Temple raiders are an odd bunch- sometimes irreverent, sometimes possessed of far more piety than anyone would expect, from someone keeping company with a band of thieves. Their luck is suspiciously extraordinary, and they seem to be protected from a variety of dangers and pitfalls.
Muttered Prayers From 3rd level, when this archetype is selected, you can cast the Resistance cantrip as a reaction, if you are forced to make a saving throw by an attack, spell, or trap. You can do this a number of times equal to 1 + your Wisdom modifier (minimum once). All expended uses are regained after completing a short or long rest. Spellcasting When you choose this way at 3rd level, you augment your skills with the ability to cast divine spells. Cantrips. You learn two cantrips of your choice from the cleric spell list. You learn an additional cleric cantrip at 10th level. Spell Slots. The Temple Raider Spellcasting table shows how many spell slots you have to cast your spells of 1st level or higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell Healing word and have a 1st-level and a 2nd-level spell slot available, you can cast Healing word using either spell slot. Spells Known of 1st-Level and Higher. You know three 1st-level cleric spells of your choice, two of which you must choose from the abjuration and divination spells on the cleric spell list. The Spells Known column of the Temple Raider Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be an abjuration or divination spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. The spells you learn at 8th, 14th, and 20th level can come from any school of magic. Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or divination spell, unless you’re replacing the spell you gained at 8th, 14th, or 20th level. Spellcasting Ability. Wisdom is your spellcasting ability for your cleric spells, since you learn your spells through devotion and prayer. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier Sanctified Sneak From 9th level, you and any allies within a 10-foot radius have advantage on Dexterity (Stealth) checks if you do not move during your turn. Use Magic Device By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items, if you choose. Misdirection Beginning at 17th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature is within 5 feet of you, you can use your reaction to have the attack target that creature instead of you. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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