Tarrence Hargrave is a cultured, erudite, man of the world, a mage who travels to learn the secrets of the magical realms. He enjoys fine fashion, a good cup of tea, and long walks through a library.
Tarrence makes himself available for hire to solve magical problems, and is quite willing to deal with difficult and challenging feats of spellcraft and arcana. He's fascinated and wants to study magical traps and unique effects, stopping to take detailed notes, sometimes for hours at a time. He occasionally needs prodding along to actually take steps instead of just studying things. Tarrence has crafted several unique magical items for personal use, including a small ceramic heated plate to keep his tea heated, a folding box for keeping his shirts clean and pressed, and a razor enchanted never to part flesh. Statistics: Tarrence is a 6th-level Neutral Good Wizard, with several feats dedicated to his studies of magical theory. How you can use Tarrence Hargrave in your game: - Tarrence might be available to work with an adventuring party, for the right price. He's willing to do do a lot to find interesting magical secrets, but he's got a conscience, and will get a bit queasy if this involves any cruelty to living things. - Tarrence might run into your party if he's working for bad guys. It might give him an opportunity to beg their forgiveness and change sides, or at least stay out of the way. He'll make it clear that he's not meaning them any harm, if it lets him out of a bad contract. - Your Player Characters might find Tarrence trapped within a magical device, abandoned by his previous employers. If they're able to free him, they'll definitely earn his loyalty. Also posted on Game Masters Stash on 7 May 2019. Comments are closed.
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