Some legends say that a witch is "born with two hearts, two souls and two rows of teeth", and that once they pass away, they keep only one of their souls and roam among the living. There, they devour prey, hungry to recover their lost soul.
Anchoring your monsters in some level of reality like this can make them seem a little more than just a sack of hit points with some special abilities. In addition, bringing back a fallen foe (a few adventures later, perhaps) can give your PCs some level of obligation to go back and "finish the job", especially if witnesses can also recognize the previous witch. Also posted on Game Masters Stash on 17 April 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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