This spell coats a victim with a viscous, clinging, fire which spreads to any creature or object they touch.
Spreadflame 3nd-level Conjuration Casting Time: 1 action Range: Touch Components: V, S, M (a fist-sized ball of pitch, with a pinch of brimstone, and molasses rolled into it) Duration: 5 rounds You slap the target with a ball of pitch, which splashes open and spreads clinging flame which spreads to anything they touch. Make a melee spell attack against the target. On a hit, the target takes 3d6 fire damage. At the start of the target's turn, they can make a Dexterity saving throw as a bonus action to extinguish the fire. If they fail, they take 3d6 fire damage. Any creature next to the target must make a Dexterity saving throw or also catch fire. If a creature touches or attacks the target with a natural weapon, they have disadvantage on this saving throw. The fire ignites any flammable objects adjacent to burning targets that aren’t being worn or carried. At the end of the spell's duration, all sources of fire are extinguished. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 and the spell's duration extends by 1 round, for each slot level above 3rd. Also posted on Game Masters Stash on 18 December 2019. Comments are closed.
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