This spell, one of the rare 'white necromancy' spells, calls up a helpful unquiet spirit, and then speeds it on its way to the Halls of the Dead.
Spirit Advocate Necromancy [Language-dependant] Level: Cleric 4, Sorcerer/Wizard 3 Components: V, S, M/DF Casting time: One minute Range: Touch Target: One grave touched Duration: One hour Saving throw: None Spell Resistance: No This spell conjures the spirit of somone laid to rest as an incorporeal spirit, unable to interact with any physical objects but able to give verbal advice. The spirit is able to speak to the caster, and hear them, but may need convincing to co-operate with what the caster asks them, as if they were still alive. The spirit conjured may only have been dead for up to one day per caster level, and must not have been protected by a magical Gentle Repose spell or similar effect. They can only remember facts which happened within one week of their death, per caster level. When the spell duration ends, whether the spirit has co-operated with the caster or not, the spirit is hasted on their journey across the desert of souls, and grants them Spell Resistance 20 against any other Necromancy spells used on them. Material component: Two pieces of gold from the plane of the Dead. Also posted on Game Masters Stash on 17 June 2019. Comments are closed.
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