This spell calls a helpful spirit or 'imaginary friend' to aid you in tasks.
SPECTRAL MENTOR 1st-level conjuration (ritual) (Sorcerer, Warlock) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier) Duration: Instantaneous You gain the service of a spectral mentor, a spirit that takes the form of a deceased person that you choose: a family member, friend, personal hero, or trusted advisor with whom you have a deep personal and positive relationship. Appearing in an unoccupied space within range, the spectral mentor has the following statistics, no matter the personality which you choose for it. A spectral mentor is usually only visible to the caster. Your spectral mentor acts independently of you, but it always obeys your commands. In combat, it activates at the start of your turn, before you act, and takes a Help action, if it can. A spectral mentor can't attack or take other actions, except Dash, Disengage, Dodge, or Hide. When the spectral mentor reaches 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your spectral mentor's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the spectral mentor has. During this time, you are deaf and blind with regards to your own senses. As an action, you can temporarily dismiss you spectral mentor. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. You can't have more than one spectral mentor at a time. If you cast this spell while you already have a spectral mentor, you instead cause it to adopt a new identity of another deceased person, with the usual limitations. Your spectral mentor is replaced by a new spectral mentor taking the appearance of the chosen creature. SPECTRAL MENTOR Medium fey, unaligned Armour Class 10 Hit Points 5 (1d8) Speed 30ft. Str 10 (+0); Dex 10 (+0); Con 10 (+0); Int 12 (+1); Wis 12 (+1); Cha 12 (+1) Senses passive Perception 11 Skills Any one skill or tool proficiency (chosen when you summon the spectral mentor) +3 Damage immunity Bludgeoning, piercing, and slashing damage from non-magical weapons; cold, electricity, fire, necrotic, poison, thunder Condition immunities Blinded, deafened, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious Languages the caster's native language and up to one additional language, chosen when you summon the spectral mentor Challenge 0 (10 xp) Invisibility. The spectral mentor is naturally audible and visible only to the caster. As an action, the spectral mentor may appear as a translucent and dimly glowing image of itself. It can end this visibility as a bonus action, becoming Invisible again. Limited Actions. A spectral mentor may not make attacks or interact with physical objects, except with careful effort through the Mage hand action below. In combat, it may only take one of the following actions: Dash, Disengage, Dodge, Help, or Hide. Limited Knowledge. A spectral mentor has limited information- although it believes it is the spirit of the chosen person, it only recalls things that the caster is likely to know that the person knew, acting like an 'imaginary friend'. When the spectral mentor is summoned, the caster chooses one skill or tool proficiency and up to one additional language that the person knew, and the spectral mentor gains these proficiencies. It can advise the caster on how to use these by using the Help action, and can interact in a very limited fashion with the physical world through its Mage Hand action. Actions Mage Hand. The spectral mentor can cast mage hand to gently influence physical objects in its immediate space. It cannot use this to make attacks, activate magic items, or carry more than 10 pounds. Also posted on Game Masters Stash on 27 January 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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