Sir Herlamonde is a relic, a throwback to earlier and simpler times. As a young man, eager to prove himself, he swore before the altar of Justice itself that he would complete his mission, or die trying. He now wanders the earth, bound tragically to this quest- one he can never complete, and thus, he can never return home. He is a born Knight, heir to a fallen house which languished and mouldered in his absence. He is driven by supernatural intensity, never to know rest or succor, until he has completed his quest, or is killed in its performance. As a Lawful man, he is resigned to his own doom, unable to break the moral stricture which would free him. In armour, he is doughty, a powerhouse atop his steed. His mantle is tattered, occasionally mended by kind souls he has aided, but clearly aged and worn. Even his armour has cracks and dents which have been only lightly mended. He fights boldly, often charging into greater numbers like a rank amateur. Out of armour, he is clearly weary- he has been on this quest since more than thirty years ago, and has never slept in the same location since taking it up. His long mustaches and hair are in need of trimming and grooming, but he has only rarely been comfortable to stop long enough. He is now aged in his early sixties, and his health is starting to fail, although his skills are excellent. He has missed or doesn’t understand many ‘new’ aspects of the world, and although he is caring about people, misses cues and doesn’t ‘get it’ about newfangled things like Sorcerers or Warlocks, or young warriors becoming Paladins straight out of the temple, or Bards not knowing Druidic speech or thieving skills. (Play him like a 1st edition character who has aged through several subsequent editions, without truly understanding any of the changes to the world) Statistics: Lawful Neutral 14th-level Fighter). Hooks: * Sir Herlamonde drifts through a campaign setting, and might happen upon a town in crisis or heroes in need of aid, but will be gone the first morning he can leave, driven on by his unquenchable desire to complete his quest. * His original quest was to rescue a priestess named Aleena from the clutches of an evil wizard named Bargle. Tragically, he stopped to rest on his journey, and Aleena was slain when she, and some others, made an escape attempt. At this stage, Aleena has been dead for nearly thirty years, so resurrecting her is all but impossible, and her spirit is at rest. However, if the PCs can locate the evil wizard Bargle, Sir Herlamonde would eagerly chase him down to avenge her. (Originally posted on Game Masters Stash on 3 July 2018) Categories All Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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